The Let's Play Archive

Battletech

by PoptartsNinja

Part 244: Jeronimo Campaign Turn 3

Jeronimo Campaign Turn 3

Objective Update:
Company Yan: Assault Mt. Gila!
Company Ma Mian: Hold position in Topside Woods!
Company Niu Tou: Assault Sonora!



Campaign Map


A) Potter’s Field [Target of Opportunity] [Yan Company]
B) Apache Junction [Primary Objective]
C) Sonora [Primary Objective] [Niu Tou Company]
D) Chihuahua [Primary Objective]
E) Mt. Gila [Target of Opportunity]
F) Pebble Beach
G) Topside Woods [Ma Mian Company]
H) Long Sound
I) Kas-Ki-Yeh
J) The Dales [Target of Opportunity]
K) Bottomside Woods
L) Mosquito

Vote Results
A) Critical Repairs Made:
1) Atlas Gyro repaired!
2) Phoenix Hawk Engine repaired!
9) Flashman Cockpit replaced with Battlemaster Cockpit! Flashman assigned to Urajsz Sobczak!

Warrior Reassignments:
None! (9 votes to trade, 23 votes to fight on)

Salvage Options
Banshee IIC assigned to Ho He, Crockett assigned to Iskander Vassiliev!
(23 votes to field the Banshee IIC, 11 votes to send the Banshee IIC home)



Battalion Status:

Company Yan
Yan1) Cong Tsui (p2g1) - STLK-3H Stalker (Status: Ok!)
Yan2) Ho He (p2g1)- Banshee IIC (Status: Ok!)
Yan3) Iskander Vassiliev (p2g1 (3+)) - CRK-5003-0 Crockett (jump jets) (Status: Ok!)
Yan4) Terrace Williams (p1g0) - AS7-DC Atlas (Status: Damaged!)
Yan5) Lukas Boehm (p2g1) - ARC-2R Archer (Status: Damaged!)
Yan6) Urjasz Sobczak (p2g1 (3+)) - FLSH-8K Flashman (Status: Control Penalties!)
Yan7) Nkiruka Olisaemeka (p2g1) - RVN-1DC Raven (Status: Ok!)
Yan8) Louw Bouman (p2g1) - PO-2L Po (Status: Ok!)
Yan9) Ethan Parkinson (p2g1) - PO-2L Po (Status: Ok!)
Yan10) Zdenko Horvat (p1g1) - PHX-1 Phoenix Hawk (jump jets) (Status: Ok!)

Dispossessed) Reece Collier (p2g1 (3+))

Company Niu Tou (Ox-Head)
Ox1) Alimah Hayaam Attia (p2g1) - CTF-1X Cataphract (Status: Ok!)
Ox2) Phùng Tan Tuy (p2g1 (3+)) - WHT-DC Whitworth (jump jets) (Status: Damaged!)
Ox3) Jabel Jaime Meraz (p1g0) - MLN-1A Merlin (jump jets) (Status: Ok!)
Ox4) Yu Ts'ai (p2g1) - DV-6M Dervish (jump jets) (Status:Ok!)
Ox5) Joseph Lapresse (p2g1) - WTH-1 Whitworth (jump jets) (Status: Ok!)
Ox6) Shin Hytönen (p1g1) - MAD-3L Marauder (Status: Ok!)
Ox7) Ilve Duran Leiva (p2g1) - RVN-1DC Raven (Status: Ok!)
Ox8) Gustave Allaire (p2g1) - FS9-A Firestarter (jump jets) (Status: Ok!)
Ox9) Zoja Nowicka (p2g1) - JVN-10N Javelin (Status: Ok!)
Ox10) Jafar Nur al Din Issa (p1g1) - PO-2L Po (Status: Ok!)

Company Ma Mian (Horse-Face)
Horse1) Petrit Hul (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse2) Lucilla Iadanza (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse3) Karolin Ostermann (p2g1) - HBK-4G Hunchback (Status: Ok!)
Horse4) Emil Voronov (p1g0) - HBK-4P Hunchback (Status: Ok!)
Horse5) Tanta Hogpen (p2g1) - BJ-1DB Blackjack (jump jets) (Status: Ok!)
Horse6) Faruz Neftalem (p2g1) - PO-2L Po (Status: Ok!)
Horse7) Antonina Balashova (p2g1) - VND-1R Vindicator (jump jets) (Status: Ok!)
Horse8) Fai Chiang (p1g1) - VND-1R Vindicator (jump jets) (Status: Ok!)
Horse9) Xiang Chiu (p2g1) - RVN-1DC Raven (Status: Ok!)
Horse10) Chiyoe Takahasi (p2g1) - MON-67 Mongoose (Status: Ok!)
Horse11) Quennel Pelletier (p2g1) - RVN-1DC Raven (Status: Ok!)
Horse12) Lian Chia (p1g1) - HSR-300-D Hussar (Status: Ok!)

Dead:
Yan) Xiang Yi
Ox) Hob Sibenik
Ox) Luan Araujo Carvalho



Yan Company Mission 2: Meltdown
Because this is the first mission on a map that is officially 2x2 mapsheets in size, it’s being linked in thumbnail form to avoid table breaking. The players will be entering the mapsheet from the bottom edge.





Mission Objectives:
Secure the Geothermal Power Plant OR Destroy the Outflow Control Bunkers in 0321 and 2622 (Primary)



Bondsman Wilberforce stood at sharp attention, his face as devoid of expression as his neighbor’s was animated. To his right, Bondsman Piet raged with a frightening intensity. Her muscles taut and her jaw clenched so tightly Wilberforce imagined he heard her teeth cracking. It was as though only an effort of will kept her from throwing herself at their Inner Sphere captors, these so-called Death Commandos. He had learned very little since his capture but that was hardly unexpected.

He hadn’t really made an effort.

For the past two days, everything Wilberforce did came with the methodical perfectionism of a machine. A robot simply performing whatever tasks were set before it without emotion, enthusiasm, or analysis. He had been captured by the Inner Sphere. It was yet more unneeded proof of Wilberforce’s genetic inferiority. Another failure for a codex the warriors of the Inner Sphere had stripped from him. His Clan would kill him if they recovered him.

The enemy Star Colonel paced quietly before the captive warriors. The `Mech bay behind Wilberforce was a flurry of activity as ex-Clan technicians toiled for their new masters. They worked under the oversight of the Death Commandos’ technical staff, their work checked and double checked and yet Wilberforce was impressed with the pragmatism of these Inner Sphere warriors. From his own limited experience with captured Inner Sphere technical crews and pilots, they seemed surly and disruptive and highly prone to sabotage.

Wilberforce’s expression remained lifeless as he remembered the fate of Mechwarrior Lucas’ Warhammer IIC. He had no proof of course, yet he hardly needed any. There could be no doubt that some enterprising Inner Sphere technician had welded the Warhammer IIC’s CASE vents shut at one point or another. That nobody had caught it spoke of likewise-sabotaged diagnostics equipment. Some technician’s magnum opus had cost him a soldier. It made him sick to his stomach though his conscious mind rejected any emotional reaction.

Meanwhile, Piet raged.

The enemy commander paused to look into his eyes. Wilberforce stared back, a faint glimmer of anger finally rising in him at the implicit challenge. The enemy commander watched him for a few moments before stepping past and outright dismissing Piet. A few steps further down the enemy commander paused to evaluate Miranda. She at least seemed to take her new status as a Bondsman in stride. Or perhaps that was simply the pain medications Dr. Tyrus had injected to help her deal with the pain of her many burns. Regardless, Wilberforce could hardly blame her for wishing to one-day regain her status as a `Mechwarrior. It was a hope that had burned in his own chest from the moment he’d been assigned to service with the armored divisions; a hope that had long-since died after five years commanding a tank that now only existed as a divot in the spaceport’s primary runway.

The enemy commander completed another circuit, then addressed Wilberforce in the firm tones of a leader. “You are the commander of these warriors?”

“I was,” Wilberforce replied mechanically, “but we are warriors no more.”

The man considered this a moment, then spoke slowly. The gravity of his tone caught and held Wilberforce’s attention with an ease that again impressed the Clan warrior. “Dr. Sjaarda tells me that a bondsman need not remain a bondsman forever, yes?”

Wilberforce’s voice caught in his throat for a moment as he struggled to crush the faint glimmer of hope that shot through his body. “Aff, Star Colonel. You are correct, a bondsman may be made a warrior again if his bondsmaster feels he yet has the proper heart.”

Piet spat, unable to control herself. “What use is being a warrior at the cost of our honor? You should have dueled me, Atlas pilot! It would have been glorious—”

The enemy Star Colonel turned to stare into her eyes. “You are a child,” he told her coolly. “All the personal glory in the universe is nothing. Honor comes only from victory and victory comes only with teamwork. What use is a warrior with neither dignity nor restraint? I’ve seen your record. Your ‘codex.’ You are a good pilot but a Mechwarrior who can’t follow orders is less valuable to me than a single farmer who can. You, I wouldn’t trust to repair a `Mech much less fight in one.”

Piet stepped back as if struck. “Then grant me bondsref! I refuse to be of any use to you, barbarian. I will not betray my Clan to honorless scum.”

Williams nodded, “You are correct, we are without honor. Our honor died when we failed to protect the Chancellor and we now pay the price. We will not stoop to your level and fight like children for our own personal honor when the honor of the Capellan Confederation is at stake. We have risked everything to come to this world and we will take it from you.”

He turned, facing his assembled warriors. Ten other `Mechwarriors and many companies of enemy Infantry stood in uniform ranks, their uniforms devoid of any symbol save a white skull on a field of black. “Death Commandos,” he called, “are you prepared to die for honor?!”

Silence greeted him.

“Are you prepared to die for the Capellan Confederation?!”

“Sir!” someone called as if on cue, “We’re prepared to die only for victory!”

A uniform cheer rose from the assembled warriors, catching Wilberforce by surprise. Their chant of ‘Victory, victory!’ died slowly over several minutes. Piet seemed deflated, stunned from her anger by their former-enemy’s enthusiasm. Wilberforce nodded silently in comprehension.

The Death Commandos would not lose.

“`Mechwarriors,” Williams called. “We march on Mt. Gila. We will secure or destroy the geothermal plant there. I need two volunteers to drive trucks laden with heavy explosives! If we cannot drive the Clan defenders away, we shall use the trucks to destroy the outflow control bunkers and flood the plant with magma!”

An infantryman stepped forward, drawing a silent nod from Williams. The trooper threw a salute, then turned towards one of the trucks that sat lonely and isolated at the far end of the spaceport’s tarmac. To his right, Piet stepped forward.

She glared at Williams and through gritted teeth announced, “I volunteer.”



Mission Notes:
1) The heat is intense. All `Mechs on the field will generate an additional 3 heat every turn.
2) The red lines on the map are lava tubes. Walking on them causes no damage, as they're not big enough for a `Mech to fall into and the vehicles are too light to break through. Ending your turn on a lava tube generates an additional 2 heat that turn.
3) All buildings are hardened.
4) Two vehicles will be under the players’ indirect command, and will be moved by me. They can be issued orders by the players piloting the Atlas and the Phoenix Hawk (or another player chosen by me, if both those `Mechs are eliminated). They are wheeled vehicles so their speed is halved if they’re not on a road.



Player `Mech Status:

Y1 STLK-3F Stalker
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 7/7
CT A(S): 36/36 (27/27)
CT R A(S): 11/11
RT A(S): 25/25 (18/18)
RT R A(S): 7/7
LA A(S): 23/23 (14/14)
RA A(S): 23/23 (14/14)
LL A(S): 25/25 (18/18)
RL A(S): 25/25 (18/18)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Cong Tsui
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-10 – RA (Heat: 6, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
iLK LRM-10 – LA (Heat: 6, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y2 Banshee IIC
Weight: 95 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (20/20)
LT R A(S): 10/10
CT A(S): 47/47 (30/30)
CT R A(S): 12/12
RT A(S): 30/30 (20/20)
RT R A(S): 10/10
LA A(S): 31/31 (16/16)
RA A(S): 31/31 (16/16)
LL A(S): 39/39 (20/20)
RL A(S): 39/39 (20/20)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11[22]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery1
Mechwarrior Name: Ho He
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Clan ER PPC – LT (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Clan Ultra AC/10 – RT (Heat: 3/shot, Ammo: 20, Range: (L:18 M:12 S:6), Status: OK!)
Clan ER Small Laser – HD (Heat: 2, Range: (L:6 M:4 S:2), Status: OK!)
Critical Damage: None!
Notes: 2 hands

Y3 CRK-5003-0 Crockett
Weight: 85 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 25/25 (18/18)
LT R A(S): 11/11
CT A(S): 25/35 (27/27)
CT R A(S): 19/19
RT A(S): 25/25 (18/18)
RT R A(S): 11/11
LA A(S): 28/28 (14/14)
RA A(S): 28/28 (14/14)
LL A(S): 29/36 (18/18)
RL A(S): 29/36 (18/18)
Heat: 11/30
Overheat Penalty: Movement reduced to 1/2/3! +1 penalty to hit!
Heat Sinks: 15[22]
Movement: 3/5/3
Mechwarrior:
Mechwarrior Name: Iskander Vassiliev
Mechwarrior Player:
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Small Laser – RA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LA (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
iLK SRM-6 – RT (Heat: 4, Ammo: 24, Range: (L:9 M:6 S:3), Status: OK!)
iLK SRM-6 – LT (Heat: 4, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Autocannon/10 – LT (Heat: 3, Ammo: 15, Range: (L:15 M:10 S:5), Status: OK!)
Critical Damage: None!
Notes: no hands

Y4 AS7-DC Atlas
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 32/32 (16/21)
LT R A(S): 10/10
CT A(S): 47/47 (31/31)
CT R A(S): 14/14
RT A(S): 32/32 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 34/34 (17/17)
LL A(S): 41/41 (21/21)
RL A(S): 41/41 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 20[30]
Movement: 3/5[6]/0
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Terrace Williams
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-40 – LT (Heat: 12, Ammo: 9, Range: (L:15 M:8 S:3), Status: OK!)
Gauss Rifle – RT (Heat: 1, Ammo: 16, Range: (L:22 M:15 S:7 Min:2), Status: OK!)
Critical Damage: Ok!
Notes: 2 hands

Y5 ARC-2R Archer
Weight: 70 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 24/24 (15/15)
LT R A(S): 6/6
CT A(S): 33/33 (22/22)
CT R A(S): 10/10
RT A(S): 24/24 (10/15)
RT R A(S): 6/6
LA A(S): 0/22 (0/11)
RA A(S): 22/22 (11/11)
LL A(S): 26/26 (15/15)
RL A(S): 26/26 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10[15]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Lukas Boehm
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK LRM-20 – RT (Heat: 6, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: Ok!)
Critical Damage: Left Arm Blown Off!
Notes: 2 hands

Y6 FLSH-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 25/25 (23/23)
CT R A(S): 16/16
RT A(S): 22/22 (16/16)
RT R A(S): 10/10
LA A(S): 24/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 27/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Urjasz Sobczak
Mechwarrior Player: AJ_Impy
Mechwarrior Status: Prior Injury (3+)!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Range: (S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y7 RVN-1DC Raven
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 12/12 (8/8)
LT R A(S): 3/3
CT A(S): 13/13 (11/11)
CT R A(S): 4/4
RT A(S): 12/12 (8/8)
RT R A(S): 3/3
LA A(S): 8/8 (6/6)
RA A(S): 8/8 (6/6)
LL A(S): 12/12 (8/8)
RL A(S): 12/12 (8/8)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Nkiruka Olisaemeka
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
iLK MRM-10 – RT (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Searchlight – LA (Status: OK!)
Recon Camera – LA (Status: OK!)
Beagle Active Probe – LT (Range: (S:6), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y8 PO-2L Po 1
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (10/10)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 4/6/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Louw Bouman
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y9 PO-2L Po 2
Weight: 40 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 15/15 (10/10)
LT R A(S): 4/4
CT A(S): 18/18 (12/12)
CT R A(S): 5/5
RT A(S): 15/15 (10/10)
RT R A(S): 4/4
LA A(S): 11/11 (6/6)
RA A(S): 11/11 (6/6)
LL A(S): 14/14 (10/10)
RL A(S): 14/14 (9/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12[18]
Movement: 5/8/0
Mechwarrior: Pilot 2, Gunnery 1
Mechwarrior Name: Ethan Parkinson
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
iLK MRM-10 – RA (Heat: 4, Ammo: 34, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – LA (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
iLK MRM-10 – CT (Heat: 4, Ammo: -, Range: (L:15 M:8 S:3), Status: OK!)
Flamer – RT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Flamer – LT (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

Y10 PHX-1 Phoenix Hawk
Weight: 45 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/18 (11/11)
LT R A(S): 4/4
CT A(S): 23/23 (13/14)
CT R A(S): 5/5
RT A(S): 18/18 (11/11)
RT R A(S): 4/4
LA A(S): 10/10 (7/7)
RA A(S): 10/10 (7/7)
LL A(S): 15/15 (11/11)
RL A(S): 15/15 (11/11)
Heat: 2/30
Overheat Penalty:
Heat Sinks: 10[15]
Movement: 6/9/6
Mechwarrior: Pilot 1, Gunnery 1
Mechwarrior Name: Zdenko Horvat
Mechwarrior Player:
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Machine Gun – RA (Ammo: 98, Range: (L:3 M:2 S:1), Status: OK!)
Machine Gun – LA (Ammo: -, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: 2 hands

T1) Nondescript Cargo Truck A
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/5
Driver: Pilot 5
Driver Name: Piet
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!

T2) Nondescript Cargo Truck B
Weight: 10 tons (Support Vehicle)
Front A(S): 12/12 (1/1)
Left A(S): 10/10 (1/1)
Right A(S): 10/10 (1/1)
Rear A(S): 8/8 (1/1)
Movement: 3/5
Driver: Pilot 5
Driver Name: Mao Pan
Support Vehicle Status: Ok!
Armament:
High Yield Explosives – Cargo Bay (Ammo: 1, Range: (L:0 M:0 S:0), Status: OK!)
Notes: Waiting for deployment orders!


Edit: And by popular demand, AJ_Impy is getting another go at the Flashman.